Tokyo Necro Mitsumi, Con Su and True Ending - What a ride! Satisfying ending.
It took me a while, but I finally managed to complete the remaining two routes and the final true route of Tokyo Necro, which gives everyone a happy ending that feels well worth the time I spent on the series. I was worried about the overall direction because it is still a horror series with plenty of gore and tragedy, but they managed to wrap everything up almost perfectly.
I only realized the core mechanic halfway through my third route, and I have to say it's ingenious and well thought-out. The visual novel branches based on a simple four-way decision tree occurring in the exact same scene early in the story. It all comes down to which of the two protagonists dies (and becomes a living dead) and who survives during their first encounter with Milgram.
Ilia's route: both Souun and Ethica survive. Kiriri's route: Souun dies and Ethica survives. Mitsumi's route: Souun survives and Ethica dies. Con Su's route: both Souun and Ethica die. The True route is based on Ilia's route, starting right from the climactic battle against Milgram. That was to be expected, since having both protagonists alive is essentially a prerequisite for a truly happy ending for everyone.


The events are completely different in each route, which makes it much easier to stay invested, knowing you'll continuously learn more about the world. Con Su's route was by far the most impressive, as it completely changed the endgame, making Substance-Concept (Sub-Con) the final boss you have to "convince" in order to save Ilia.
The True route, as I said earlier, is everything I wanted from it. Ethica and Souun team up against Milgram, defeat him, and deny him his wish to die, instead condemning him to merge with the data highway and exist forever. That is probably the most damning punishment imaginable for someone who belongs to the "Suicide Wannabe" faction.
Then, of course, they resurrect Ilia with the help of Substance-Concept, ensuring everyone gets a happy ending, complete with an epilogue showing what happens one year later. Nothing radically changed, but life is slowly getting better in the city, and all the characters are actively pursuing their dreams.


Substance-Concept, the advanced AI that emerged from the mesh network, served as the connective tissue across all the routes, and things make far more sense when viewed through that lens. The game itself is literally Sub-Con's terminal interface, with her voice guiding every interaction in the UI. After reaching the true ending, her voice becomes much clearer, emphasizing that connection even further.
My favorite heroine overall remains Mitsumi, but I don't think the other heroines are that far behind by the end of the story. Every single one of them had a moment to shine, with clear motivations driving their actions. Their personalities shift slightly between routes based on the distinct events that shape them along the way.


Overall, Tokyo Necro proves that Nitroplus was one of the most reliable visual novel developers to ever exist. I've played many of their titles, and every single one has delivered a compelling narrative. I'm not usually a huge fan of graphic violence like the scenes in Tokyo Necro, but at the same time, I can't deny that the story kept me glued to the screen, desperate to know what would happen next.
This game also pushed the envelope regarding high-budget visual novels, sporting fully rendered 3D models, fluid animations, and top-tier presentation to a degree I don't think any other title has matched. Unfortunately, Nitroplus seems pretty much done with these kinds of stories anyway; their last original visual novel was released in 2018, and everything since has been all-ages ports or mobile projects. It's truly sad to watch an entire era of the industry fade away...