Kaya and the platforming aspect

Stellar Blade

I've been going ahead with the game and I reached the moment where the open world is open and started going through the various side missions and stuff, the first one was obviously the solar tower to be restored so that the camps are active and I realized how painful sometimes the movement command feels.

While in combat everything feels smooth, but when moving you're always one step away from falling down a pit because Eve moved more than you expected her to. Be aware, I never fell from the tower, but I was always feeling like I was about to. Not a nice thing believe me. Especially considering how long the raise to the top was.

On the environment, I'll say I don't like much the desert area to be honest and I wonder if there's going to be other biomes later in the game. I understand the post apocalyptic world, but I would like to see something different than broken cities (first area) and desert (second area) if possible. A forest is too much to ask I wonder? Not sure how long passed since the war, but maybe life is starting to grow back?

Unrelated news, Kaya has been growing on me in the last few side missions I did. It's clear that her sister is dead, but somehow want to find a way to cheer her up, she's working so hard for the city and for the memories of her sister...

As usual the quality of the character design is stunning, Kaya really looks like an adorable kid. Of course it's an android so maybe she's 500+ years old but still...
As usual the quality of the character design is stunning, Kaya really looks like an adorable kid. Of course it's an android so maybe she's 500+ years old but still...
I like to change outfit for Eve just to keep things more fresh, quite like the choice present in the game.
I like to change outfit for Eve just to keep things more fresh, quite like the choice present in the game.
1 / 2