I just finished the main story of the Luna 2 version of Genshin Impact, and honestly, I have to say the overall quality has taken a noticeable leap forward. From the moment I stepped into the new zone, it was clear that this update pushed the game to another level. The first thing that stood out was, of course, the new character models, they're more expressive and detailed giving a completed different look to the streets of the city.
But beyond the visuals, it’s the storytelling that impressed me the most. There’s a lot more nuance and care in how the narrative is delivered, with subtle environmental details and tighter pacing that make it feel almost like a new game.

The story picks up right where we left off, with Rerir now free and the group racing to find a way to stop him before he endangers Columbina and everyone else. What surprised me most was how the writers managed to weave in Nefer’s backstory alongside the main plot. Usually, Genshin tends to separate these kinds of character-focused arcs into side stories or limited events, so seeing it integrated directly into the main narrative was refreshing.
The last time something similar happened was back in the Inazuma arc with Ayaka and Yoimiya, and I remember the reception being mixed back then. Personally, I thought it worked beautifully this time. It gave me a chance to really understand and grow attached to Nefer, learning how she ended up in Nod-Krai and what she went through before joining the main cast. Sumeru was already known to be a rough place to live before Nahida’s reinstatement, but this storyline highlighted that even more vividly.
Rerir’s backstory, while more traditional, was still well-executed. He started as an assassin tasked with hunting down descendants of the Crimson Moon under the king’s orders, a job he despised but convinced himself was necessary. Over time, the story turns into a moral conflict as he struggles between duty and conscience. The twist that his lover turned out to be one of the very people he was meant to kill and her inevitable death hit decently hard, even if it followed familiar themes.
As for the cast, I can still confidently say that Jahoda remains my favorite character so far. She’s quirky, endearing, and has this mix of humor and sincerity that makes her feel genuinely alive. Despite her lightheartedness, she’s always willing to step into danger for others, and that balance between kindness and courage really stands out.

We also got a bit more clarity upon the backstory of Sandrone and, as everyone already suspected, she was involved with the Narzissenkreuz Institute, that's one of the best side stories of the Fontaine area and I really suggest you to give it a try.
I guess this is footwork on the road of making her playable in the near future. Really curious to see how they handle in gameplay the fact that most of her power comes from her robots, especially Pulonia.

Now comes the waiting game, just a few more weeks until the next version drops. In the meantime, I’ll probably spend some time clearing up side stories and catching up on a bit of farming. If Luna 2 is any indication of what’s ahead, the future of Genshin is looking very promising.